The streets of MTG of New Capenna the biggest fault is the lack of police

Before the launch, Streets of New Capenna was my most anticipated Magic: The Gathering release of the year. I fell for the sexy art-deco setting and its five demonic crime families fighting for control. It’s a stark contrast from the high-mindedness that Magic is based on, taking us to a dirty, shiny, drunken city.

Now that it’s been out for a few months, I’m feeling low about it. Following up on the knockout success of Kamigawa: Neon Dynasty was a tough task, but what we got in New Capenna was very solid. It has all the glamor and fun we want from a great Gatsby-esque world, but something is missing. There was a lack of police.


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Streets Of New Capenna focuses on five families: the art-stealing, murderous, aristocratic Maestros; Cabaretti’s side animal, Obscura, the violent and violent band The Riveteers, and the law firm Brokers. Unless Brokers are always part of the plan.

According to the head designer Mark Rosewater, the company that will become Brokers went to many points. One of his first incarnations was the correctional system of New Capenna – the police were looking to eliminate four other families. Of course, this is New Capenna and them the police, this company is full of corruption. It’s a great idea: it’s a group based on white power, which stands for order, power, and hierarchy in Magic. We can see it in the brokers mechanic who published it, with protection numbers that allow you to protect your own bonds.

However, we haven’t seen this cop page make it to the final release. It was decided during the development of New Capenna to change the Cop side to a corrupt lawyer team, and thus the Brokers were born. According to Rosewater, the team is looking at the real world and all the teams that go with the police, [and] decided to leave the police and the lawyers”.

Brokers are good. They are not the most interesting of the five parts, the best thing about them is the director, the eagle man Falco Spara. They don’t have the revolutionary depth of the Riveteers, or the Cabaretti who take politics captive during their endless meetings. It’s cleaner, better looking in the upper echelons of New Capenna, where sharp clothes and cool business are more than thought or punishment.

The problem with Brokers is that they are substitutes for the related meat of the set. As Rosewater admits in his State of Design column, you can’t organize a criminal program without a legal system for them to act against – is it really breaking the law if there isn’t one? rules you break? The box needs a paper, something that gives the other four families a reason for their skulking and backstabbing, and Wizards took that heart of the set to avoid making arguments that about the police.

If they want to be sympathetic or ‘independent’ about the police, part of the whole corrupt-cop trope in the media is about their conflict with the ‘good’ police they are subverting . It is possible to make a fine distinction between bad, scuzzy cops who enjoy criminal activities, while the presence of competent police helps to establish the basis of the legal system of New Capenna and the meat of his world to more things.

Hell, they even managed to end the cop stuff in the Commander tie-in products. After all, ‘buddy’ is a mechanic for Commander mode, but can you imagine how much world work can be done with cooperative, buddy cop guides? Some wrong, some right, all help make New Capenna deep and rich – if not necessary. the better – location.

More than serving the world of New Capenna, the opening of mass police is only a cowardly way to solve the problem. Murder (with the actual card named Murder being one of the least representative of it in the set), drugs, smuggling, and underground fighting rings in it of the power of the set, but showing a policeman taking a bribe or stitching someone up is something. so far away? Donate.

While Magic isn’t exactly known for its overt political rhetoric, denying it was there would be a mistake. We had Kamigawa: Neon Dynasty, a cyberpunk setting that explored the clash of technology and tradition, and the power of those who control technology over the people who use it. Innistrad: Crimson Vow its vampire lords rule the plane and revel in their thirst for the blood of the peasants beneath them. We’ve taken a good look at indoctrination and misinformation in Strixhaven: School of Mages. Why is police brutality something Wizards doesn’t want to touch?

New Capenna is one of the most exciting Magic sets in years, and I really hope we get back to it one day. But if we do, Wizards needs to be more confident in its vision and face its bad habits.

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